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Trolt

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New Link for Files : https://drive.google.com/drive/folders/1xfyrWRwPaXgAFQbSzpJZqOBPNNgD1_DC?usp=sharing Old link doesn't appear to be working (new google drive security measures)
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Jun 2018 updates to: SC5.Pyrrha.2pCAS (finally fixed her sleeves, touched up the backface culling for her crown) SC5.Pyrrha.3pCAS1 (touched up the backface culling for her crown) SC5.PyrrhaOmega.CAS1 (more accurately fixed her eye emission, some minor touchups) PyrrhaOmega.SC5.1P (more accurately fixed her eye emission, she has regular light blue eyes now if you hide the eyerefl2) If you find errors/bugs let me know. Haven't really felt any inspiration for larger compilation posters recently unfortunately. I'm refreshing some blender skills in anticipation of porting SC6 models
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I've gone through a revision of the majority of new releases which include fixing bones, weights, uv mapping Please redownload a working version (20 Sep 2017)
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Profile Comments 35

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Thank you very much for watching my profile! Very much appreciated!

What you think about recolor Sophitia 2P long hair into same color tone like her 1P by Love2Raid

www.tombraiderforums.com/showp… 1P model by Love2Raid.

that long hair i mean www.deviantart.com/undeadmento…
you can olso find that hair in this pack www.deviantart.com/xxkammyxx/a…



Let me try to answer that:

You're asking me my favourite hair colour for Sophitia?  

Out of my recolours I'd say this one:  
SC4.Soph.1pCAS by Trolt

I don't like having the hair too saturated with yellow hue
Ive noticed something in Pyrrha 2P CAS and 3P CAS1 models
when turned on backface culling and always force culling  half of thorns on her crown dispear but if those options are turned off they are visible again.

it makes some conflict when clothes need backfaces on
Good catch!

There 3p model was a head-mod from Pyrrha plunked onto Elysium's body, so whatever errors in the 2p model got transferred over.

I must've been focused on other parts of her and my brain simply ignored the thorns

There was a LOT of issues with the 2p costumes (probably one of the models with the most errors from the original porter).   This may require me to dig into blender, since the XPS option of recalculating normals will definitely cause more new errors than it will fix.

I can't promise when I'll get to it (been pretty busy recently) since I haven't been porting in a long time my skills are rather rusty.
Hi I love all your SC models.  I was about dong artworks for that but then I thought,I need some environments from SC into xps so I wonder if you are capable porting the environments of SC??  That's great if you can. But if not,no hard feeling!
There are a few from SC4 , but every SC5 map I've tried to extract was extremely difficult to even start assigning textures to meshes.

Whereas an individual model you can figure out the person's anatomy and their clothes, I cannot tell if something in a stage is a rock or a bush (less reference material).

I know i'm doing something wrong, because going from the extracted game files and exporting out to Noesis into Blender, the results look indecipherable.

I have yet figured out how to do it properly